AI sound design for games and short videos
How to brief AI music, SFX and ambience, build seamless game loops and stingers, sync sound to cuts and gameplay events, hit platform loudness targets such as −14 LUFS, and avoid licensing traps.
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Voices, music, lip-sync, sound design.
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How to brief AI music, SFX and ambience, build seamless game loops and stingers, sync sound to cuts and gameplay events, hit platform loudness targets such as −14 LUFS, and avoid licensing traps.
In genevieve__h's Clever Brainstorm demo, Gemini 3.8 Live holds a voice conversation while tool calls turn it into sections, open questions and actions. Here's the structure, and how to use it to pitch a game aloud or build a voice NPC that acts.
genevieve__h demos Gemini 3.8 TTS: a one-sentence casting note becomes a persistent voice, and direction lines plus inline tags steer every beat. Here's how to use it for game dialogue and video narration.
maxescu had Gemini 4 Argon build an 8-voice retro synth in under half an hour, all in a single HTML file. We read the live source to show how it's structured and how to get a model to hand you a playable instrument.
Former ElevenLabs employee Burak Tuyan wrote a list of 'can't dos' and had Eleven v4 perform each one. The script trick, the shots that hide the mouth, and the twist.
nicekate drives the open-source IndexTTS 2.5 on a Colab L4 from her Mac: 34.69 seconds of narration in about 35 seconds. Her three-layer setup, reference audio, settings and compute budget.