Trailer shot list: from game description to timed beats
A fill-in prompt that turns a description of your game into a trailer shot list: timecodes on the beat grid, gameplay or camera for each shot, captions, music cues and a capture checklist.
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A fill-in prompt that turns a description of your game into a trailer shot list: timecodes on the beat grid, gameplay or camera for each shot, captions, music cues and a capture checklist.
How to make the 30–90 s trailer or gameplay demo that most of the AI-made games we studied were posted with: clean 60 fps capture, in-engine camera paths, a hook in 2 s, a cut on the beat, captions, and 16:9 plus 9:16 masters.
How to brief AI music, SFX and ambience, build seamless game loops and stingers, sync sound to cuts and gameplay events, hit platform loudness targets such as −14 LUFS, and avoid licensing traps.
genevieve__h gave Gemini 4 Argon launch clips plus brand and motion guidelines. It wrote the copy, built a 62-second cut in HyperFrames and prompted Lyria for the music. Here's the pipeline, and how to point it at your own game.
maxescu had Gemini 4 Argon build an 8-voice retro synth in under half an hour, all in a single HTML file. We read the live source to show how it's structured and how to get a model to hand you a playable instrument.