Four legs, four colours: an AI-animated deer walk with Tripo, Opus 5.5 and H3
Stefan Vaskevich gets a deer and a boar walking in 3D with no mocap and no hand keyframing. The whole trick is one colour per leg; here's the pipeline and where it slips.
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Stefan Vaskevich gets a deer and a boar walking in 3D with no mocap and no hand keyframing. The whole trick is one colour per leg; here's the pipeline and where it slips.
A SIGGRAPH Asia 2026 method turns missing, extra and jittery mocap markers into clean body-and-hands motion, with one model for any layout. The code isn't out yet; here's what it means for game animation.
Stefan Vaskevich posted Gemini 4 Argon rebuilding Never Gonna Give You Up in 3D, beside the original. Thirty seconds show what the model gets right in 3D and animation, and what it doesn't.