Camera language for AI video and game cinematics
Shot sizes, camera moves and lenses in the exact words video models follow, when each move works, and how to build the same move with a Unity, Unreal, Godot or Three.js camera.
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3 pages tagged “Image-to-video”.
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Shot sizes, camera moves and lenses in the exact words video models follow, when each move works, and how to build the same move with a Unity, Unreal, Godot or Three.js camera.
How to keep one character recognisably the same across 2D images, a reused 3D hero model and AI video clips: a master reference sheet, a fixed identity block, the reference features of current tools, and a drift check on every output.
Build AI video from designed stills instead of text: start and end frames, 5–10 s clips chained into a sequence with identity and light held steady, the best takes picked, then upscaled and interpolated.