Trailer shot list: from game description to timed beats
A fill-in prompt that turns a description of your game into a trailer shot list: timecodes on the beat grid, gameplay or camera for each shot, captions, music cues and a capture checklist.
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A fill-in prompt that turns a description of your game into a trailer shot list: timecodes on the beat grid, gameplay or camera for each shot, captions, music cues and a capture checklist.
How to make the 30–90 s trailer or gameplay demo that most of the AI-made games we studied were posted with: clean 60 fps capture, in-engine camera paths, a hook in 2 s, a cut on the beat, captions, and 16:9 plus 9:16 masters.
genevieve__h gave Gemini 4 Argon launch clips plus brand and motion guidelines. It wrote the copy, built a 62-second cut in HyperFrames and prompted Lyria for the music. Here's the pipeline, and how to point it at your own game.
Burak Tuyan's 60-second short, written with Pocket FM's Sherpa, passed 540,000 views. The one-line-per-stage script ladder, casting one girl across five ages, and the turn at the end.
nicekate made a 41-second explainer with the open-source Anatomy skill: a boxes-and-arrows diagram that says nothing, then the same idea built as a moving pin-tumbler lock. Here's its structure and how to use it for your own tech explainers.
nicekate turned Alibaba Qwen's QwenGyre paper into a 2:56 vertical video: two problems, two fixes, three sets of numbers. Its script structure, block metaphors and labelling habits, so you can do the same with any paper.
nicekate turns the day's four AI stories into a 12.5-minute vertical video, each with its own colour scheme and closing card, and posts it with chapter timestamps. How she makes a daily show out of modules she can snap together.