Create Wiki/Breakdowns/AI games
After going viral: how Sky Reach added a Ring world and multiplayer rooms
From the OpenDrama Create Wiki
Sky Reach is a space exploration game credited on its Tesana page to jonesiller, built with Opus 5.5 and Three.js: you fly off a planet's surface straight into space and land on the next one. On 5 October Tesana reported 2.5M views and over 11,000 players[2]. By 13 October Tesana reported over 3M views and 16,000 players, and said the game had gained 1,000-player multiplayer and an enormous Ring world. What's interesting is how the additions landed without breaking the game people came for.
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Tags:#Games#Three.js#Multiplayer#Game design#Level design#HTML5 games
Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.
Skills and prompts in this breakdown
More in AI games
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Stefan rebuilt his childhood favourite, F-Zero X, as the browser racer ZERO-G with AI in two days, and it was played 1,000+ times. Here's the asset pipeline and the design that makes people finish a race.
Day 20 of an AI-built strategy game: a stone golem that wakes up, and a tavern
Stefan is building the strategy game he has wanted for 15 years with AI. Day 20 adds a golem that hides as a pile of rocks and a tavern where you hire fighters. We follow the golem from reference images into Unity.
Desk photos to a playable kart racer: Gemini 4 Argon, Blender MCP and Three.js
genevieve__h from Google AI Studio turned photos of her home-office desk into a kart racing game with Gemini 4 Argon, Blender MCP and Three.js. We rebuild the method frame by frame.
One person, 16 days, Opus 5.5: The Little Prince as an explorable 3D game
Sac built a planet-by-planet 3D Little Prince with Opus 5.5, Tripo and Blender, playable in the browser. Here's the asset pipeline and how the scenes are organised.
Lyrio: a 3D exploration game built on movement, made with Opus 5.5 and Three.js
A fox-eared scout runs, launches off Wind Springs and glides between floating islands. We break down how the movement set becomes the whole game, and how the collectibles feed it.
Game design brief: a prompt for a playable prototype
A fill-in brief you paste into a coding model at the start of a game: loop, controls, rules, camera, feel numbers, scope cuts and acceptance tests, plus working rules that make it ask questions first, plan milestones and build one verified step at a time.





