Create Wiki/Skills/AI games

Ship a browser game: loading, mobile, fallbacks, hosting

From the OpenDrama Create Wiki

Skill10 min readLast edited October 14, 2026

A prototype that plays on your machine is about half of a shipped game. The other half happens on a stranger's phone: a link opened inside a chat app, a 4G connection, a GPU a quarter as fast as yours, a thumb instead of a mouse, maybe no WebGPU. This is the release checklist we run on every AI-built browser game before the link goes out, with the number we hold each step to.

When to use it

Use it once the core loop is fun and before anyone outside your team gets the link. You're not ready yet if:

  • The screen stays blank for more than a second while scripts download.
  • Players wait more than ~5 seconds on 4G before they can press anything, or the first payload is over 5–10 MB.
  • It only runs in desktop Chrome: the WebGPU path has no WebGL fallback, or it breaks inside the X, Instagram or WeChat in-app browsers.
  • A mid-range phone holds under 30 fps, or gets slower after a few minutes.
  • Touch is an afterthought: the page scrolls or zooms while you play, buttons are smaller than a fingertip.
  • The shared link shows no image or title in the preview card.
  • Anything loads from a CDN or another domain (fonts, three.js from a CDN, Draco decoders from Google's servers). Some hosts block that, OpenDrama's game sandbox included, and the game breaks without a clear error.

The targets we hold: something on screen in under 1 s, playable in under 5 s on 4G, 60 fps on desktop and a steady 30–60 fps on a 3–4-year-old phone, and the same game in every current browser. If you're still looking for the fun, this is too early: go back to spec-first building.

Members read on

The rest of this page is for members

  • 18 more steps
  • 3 reference tables
  • 6 more sections

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See also

Breakdowns that use this

More in AI games

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