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Day 20 of an AI-built strategy game: a stone golem that wakes up, and a tavern

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Breakdown2 min readLast edited October 14, 2026Free today

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Stefan Vaskevich is building, with AI, a strategy game he has wanted to make for 15 years. The core idea is meeting creatures on the road and claiming them for your army. His 50-second day 20 video adds two things: a stone golem that waits disguised as a pile of rocks, and a tavern next to the castle where you hire fighters. The post has 33,000 views.

How it was made

  1. 01Game wikione page per unit, versioned
  2. 02Image modelten directions, one reference
  3. 03Blenderphysics for waking and breaking
  4. 04Unitystats and a unit playground
  1. Every unit has a page in his own game wiki. The golem is concept version 64; the sidebar lists 67.
  2. Ten directions first, then a second round redrawn to one chosen build: hunched, small head, arms past the knees, short thick legs.
  3. The HUD portrait comes from GPT Image 2.5. The 8-second breathing idle was meant for MiniMax H3 Max, but all 8 takes added smoke or a camera move, so a script animates the breathing from the portrait itself.
  4. Waking and dying are physics simulations in Blender: the stones really fall, roll and settle.

The details that matter

  • Stats live on the unit card: 600 HP, a twin sweep for 32–38 damage every 2.6 s, 1.9 m range, 1.8 m/s speed.
  • Test it on the real map. His first golem sat too close to a guard post; the guards woke it and killed it in seconds.
  • Judge size next to soldiers. One head taller wasn't enough, so he added another head and a half.
Round two: four golems drawn to the same build brief, and one is picked as the reference.
Round two: four golems drawn to the same build brief, and one is picked as the reference.Still from @Stefan_3D_AI’s original video

Where it breaks

  • Video models asked for a quiet portrait idle tend to add effects nobody asked for; none of the 8 takes made it.
  • An ambush enemy in the wrong spot gets cleared by other units before the player ever sees it.
The unit playground: the golem slams the ground and dust rolls over a red squad.
The unit playground: the golem slams the ground and dust rolls over a red squad.Still from @Stefan_3D_AI’s original video

Try it yourself

Pin down each unit with a character sheet prompt, keep portrait, model and animation in line with character consistency, and turn the chosen reference into a model with image-to-3D assets[1].

References

  1. Stefan's original post x.com/Stefan_3D_AI/status/2109309266867917070

Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.

Skills and prompts in this breakdown

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