Create Wiki/Breakdowns/AI games
An anti-gravity racer in two days: three cups, online lobbies, cars made by players' AI
From the OpenDrama Create Wiki
F-Zero X was Stefan Vaskevich's favourite game as a kid. With AI he rebuilt it from scratch in two days as ZERO-G, an anti-gravity racer with three cups, online lobbies, and new cars that players generate with their own AI agents. It was played more than 1,000 times after launch. His own take: most AI games stop at a demo, and people actually finished this one.
How it was made
- 01Art directionneon grid, pilots, logos
- 02Image model18 car concepts
- 03Tripo P2concept to 3D car
- 04Web gametracks, feel, online lobbies
- Art direction first: a neon city, grid tracks, plus a set of pilot portraits, logos and sponsor icons.
- Each car starts as a concept on a white background; the slides in the video number 18. Tripo P2 turns them into 3D models.
- Tracks start as top-down line drawings before they're built into the game.
- The select screen offers 19 cars, each graded on body, boost and grip, with a weight, plus an engine slider between acceleration and top speed.
The details that matter
- 30 cars per race. The grid is packed from the start, so it feels like a race, not a test drive.
- Speed is a number. The speedometer sits around 1,100–1,500 km/h, with nitro, a flow meter and "ULTRA TURBO" call-outs. The thrill comes from feedback.
- A whole session. A cup is 3 races of 2 laps each, with a start and a finish line, and that's why players reach the end.

Where it breaks
- Tripo cars are dense; decimate them before you put 30 on screen.
- If you rebuild a classic, make the names, tracks and cars your own.

Try it yourself
Draw the concepts with the concept-to-3D prompt, process the models with image-to-3D assets, tune the speed with game feel tuning, and launch with ship a web game[1][2].
References
- Stefan's original post x.com/Stefan_3D_AI/status/2109313833613635717
- The full process on YouTube youtu.be/UDclyyi6zDs
Tags:#Games#Racing games#Tripo#Image-to-3D#Multiplayer#HTML5 games
Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.
Skills and prompts in this breakdown
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