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An anti-gravity racer in two days: three cups, online lobbies, cars made by players' AI

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Breakdown2 min readLast edited October 14, 2026Free today

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F-Zero X was Stefan Vaskevich's favourite game as a kid. With AI he rebuilt it from scratch in two days as ZERO-G, an anti-gravity racer with three cups, online lobbies, and new cars that players generate with their own AI agents. It was played more than 1,000 times after launch. His own take: most AI games stop at a demo, and people actually finished this one.

How it was made

  1. 01Art directionneon grid, pilots, logos
  2. 02Image model18 car concepts
  3. 03Tripo P2concept to 3D car
  4. 04Web gametracks, feel, online lobbies
  1. Art direction first: a neon city, grid tracks, plus a set of pilot portraits, logos and sponsor icons.
  2. Each car starts as a concept on a white background; the slides in the video number 18. Tripo P2 turns them into 3D models.
  3. Tracks start as top-down line drawings before they're built into the game.
  4. The select screen offers 19 cars, each graded on body, boost and grip, with a weight, plus an engine slider between acceleration and top speed.

The details that matter

  • 30 cars per race. The grid is packed from the start, so it feels like a race, not a test drive.
  • Speed is a number. The speedometer sits around 1,100–1,500 km/h, with nitro, a flow meter and "ULTRA TURBO" call-outs. The thrill comes from feedback.
  • A whole session. A cup is 3 races of 2 laps each, with a start and a finish line, and that's why players reach the end.
The select screen: 19 cars, each with its own silhouette and name, and one neon material set that keeps them together.
The select screen: 19 cars, each with its own silhouette and name, and one neon material set that keeps them together.Still from @Stefan_3D_AI’s original video

Where it breaks

  • Tripo cars are dense; decimate them before you put 30 on screen.
  • If you rebuild a classic, make the names, tracks and cars your own.
A car concept on white: a clean outline and clear colours are the easiest input for 3D.
A car concept on white: a clean outline and clear colours are the easiest input for 3D.Still from @Stefan_3D_AI’s original video

Try it yourself

Draw the concepts with the concept-to-3D prompt, process the models with image-to-3D assets, tune the speed with game feel tuning, and launch with ship a web game[1][2].

References

  1. Stefan's original post x.com/Stefan_3D_AI/status/2109313833613635717
  2. The full process on YouTube youtu.be/UDclyyi6zDs

Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.

Skills and prompts in this breakdown

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