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Fire vs Water in Ash of the Covenant: two builds tested in the same 23-enemy room

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Breakdown2 min readLast edited October 13, 2026

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This 71-second devlog clip (4,403 views) tests two builds for Ash of the Covenant, AshOfCovenant's dark-fantasy action roguelike: Fire for burst damage, Water for control. What makes it useful is the setup: the kill counter shows both builds playing the same 23-enemy room, so "feels different" becomes measurable. Handing the data files and the logger to an AI coding model is our suggestion, not the dev's.

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Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.

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