Soap bubbles in a photo courtyard: a Three.js thin-film shader made with GPT 6 Astra
From the OpenDrama Create Wiki
Chetan Ankola's bubble toy is 28 seconds of soap bubbles drifting through a stone courtyard, and the bubbles carry the whole thing: rainbow bands slide over each film while the façades curve across its surface. He built it in Three.js with GPT 6 Astra, and noted that no Claude Opus was involved. Most of what follows is about the bubble material.
Members read on
The rest of this page is for members
- 4 more steps
- 4 more sections
Create a free account, top up once — from $0.99 — and the whole wiki is yours.
- Every breakdown, Skill and Prompt
- New pages every day
- Prompts copy in one tap
Tags:#Three.js#Shaders#GPT#Vibe coding#WebGL#Photorealism
Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.
Skills and prompts in this breakdown
More in 3D
View all →A little ghost on rainy water: a Three.js cloth shader, designed by GPT 6 Astra, coded by Opus 5.5
Chetan Ankola made a lantern-carrying ghost in the browser: rain, black water, fabric that flutters. GPT 6 Astra did the design, Claude Opus 5.5 wrote the Three.js. We look at the cloth, the light and five small interactions.
One prompt, four agents and a critic: Gemini 4 Argon builds a Japanese temple in Blender
Gemini 4 Argon in Antigravity built a Japanese temple complex with a five-storey pagoda in Blender from one prompt. We unpack that prompt: a skill doc, blueprints, Nano Banana references, four specialist subagents and a critic.
Same prompt, new result: Gemini 4 Argon builds a da Vinci workshop in Antigravity
maxescu re-ran @techhalla's exact Gemini 4 Argon vs Opus 5.5 prompt in Antigravity and got a four-machine da Vinci museum. How the scene is built, and why one run per model proves little.
Blender MCP build rules: a project prompt for agents
A paste-in project prompt for an agent building in Blender over MCP: units, grid, naming, style rules from your references, re-runnable code and a self-check loop with fixed-camera renders, plus companion prompts for drafting rules and running a checker agent.
Building Blender scenes with an AI agent over MCP
How to let a coding agent drive Blender through an MCP server: setup, building rules and references, self-checks with fixed-camera renders, splitting work between agents, and keeping the scene editable.
Blender to the web: a glTF pipeline for Three.js and Unity
The export recipe for getting Blender scenes into browser games as small, fast GLB files: phone and desktop budgets for triangles and draw calls, baking, texture sizes, Draco/Meshopt/KTX2 trade-offs, naming, colliders and LODs.


