Blender MCP build rules: a project prompt for agents
From the OpenDrama Create Wiki
An agent connected to Blender will build whatever you ask, at whatever scale it guesses, with names like Cube.047. This page is the prompt to put in front of it first: scene conventions, style rules drawn from your references, code habits that keep the scene editable, and a self-check protocol with fixed-camera renders. It turns "build me a temple" into a scene with the right proportions, findable names and a render log you can review. Two companion prompts come with it: one turns reference images into numbered rules, the other runs a separate checker agent.
What it's for
Use it at the start of any Blender MCP session where the agent builds a scene, not for a one-line edit ("bevel the selected objects" doesn't need a page of rules). Each part of the prompt answers a failure you will otherwise meet in the first hour:
| Without it | The rule that fixes it |
|---|---|
| A 40 m door, a 30 cm temple | Metres, a grid, scale anchors, dimensions in every report |
Cube.047, everything in the scene root | Naming convention and a fixed collection tree |
| A generic "fantasy temple" | Numbered style rules with measurements, drawn from your references |
| Duplicates after every fix, a scene nobody can change | Tagged, re-runnable functions, live modifiers, instances |
| "Looks great!" with no evidence | Numeric report and fixed-camera renders after every stage, with a loop limit |
| Your hand edits or last hour's work gone | Protected collections and a saved copy per stage |
The three blocks have different jobs. Build rules goes in once and stays for the whole session; in clients with a project instructions file (CLAUDE.md in Claude Code, a rules file in Cursor), put it there. References to rules runs once per project, and its output, edited by you, fills {style_rules}. Check pass runs in a second agent or a fresh session after each stage, because a builder checking its own render is too easily satisfied. The model must read images, or the loop only checks numbers. The technique behind it is on building Blender scenes over MCP.
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See also
Breakdowns that use this
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