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Blender MCP build rules: a project prompt for agents

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Prompt12 min readLast edited October 14, 2026

An agent connected to Blender will build whatever you ask, at whatever scale it guesses, with names like Cube.047. This page is the prompt to put in front of it first: scene conventions, style rules drawn from your references, code habits that keep the scene editable, and a self-check protocol with fixed-camera renders. It turns "build me a temple" into a scene with the right proportions, findable names and a render log you can review. Two companion prompts come with it: one turns reference images into numbered rules, the other runs a separate checker agent.

What it's for

Use it at the start of any Blender MCP session where the agent builds a scene, not for a one-line edit ("bevel the selected objects" doesn't need a page of rules). Each part of the prompt answers a failure you will otherwise meet in the first hour:

Without itThe rule that fixes it
A 40 m door, a 30 cm templeMetres, a grid, scale anchors, dimensions in every report
Cube.047, everything in the scene rootNaming convention and a fixed collection tree
A generic "fantasy temple"Numbered style rules with measurements, drawn from your references
Duplicates after every fix, a scene nobody can changeTagged, re-runnable functions, live modifiers, instances
"Looks great!" with no evidenceNumeric report and fixed-camera renders after every stage, with a loop limit
Your hand edits or last hour's work goneProtected collections and a saved copy per stage

The three blocks have different jobs. Build rules goes in once and stays for the whole session; in clients with a project instructions file (CLAUDE.md in Claude Code, a rules file in Cursor), put it there. References to rules runs once per project, and its output, edited by you, fills {style_rules}. Check pass runs in a second agent or a fresh session after each stage, because a builder checking its own render is too easily satisfied. The model must read images, or the loop only checks numbers. The technique behind it is on building Blender scenes over MCP.

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See also

Breakdowns that use this

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