Create Wiki/Breakdowns/AI games

Any attack in any order: the real cost of custom combos in Troubled Passage

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Breakdown2 min readLast edited October 13, 2026

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Sérgio Rodrigues (@psergiomr) is building Troubled Passage, a roguelike action RPG in Unity where you attack by swiping the mouse and each direction fires a skill you choose. A 10-second editor clip shows what that freedom costs: if players build their own combos, every attack must flow into every other one. What follows: how the problem is structured, and which step an AI coding model can take over.

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Written by the OpenDrama editors from a public post. Stills are quoted from the original video for commentary; tools, settings and steps are our own reconstruction. All rights in the original work stay with its creator — ask us and we take a still down.

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